The Battlesystem
The battlesystem is going through some changes for easier programming later. I have learned so much in the past year and have grown familiar with Renpy. I can’t wait for you all to see it.
Some planned changes:
•Turning the Slow ATB into Fast paced Turn-Based
•Re-vamping the weaknesses
•Going to add “targets” so when enemies charging for a powerful move, players can take appropriate actions
•Adding some passives and new buffs
•Re-vamping Characters skills and abilities
The Story
I have currently found someone to help write out the story from my outline. I hope to bring out a better story than the RPG Maker XP demo game. I’m also in the process of fleshing out the lore.
The Graphics
I have yet to find someone to do the backgrounds and character sprite (and possible new battle animations).